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<p>As first reported by our sister site Pocketgamer.biz, the upcoming Call of Duty Mobile targets 57 to 60 fps on Android devices. The news arrived during Unite Copenhagen 2019, where Samsung Electronics engineer Jungwoo Kim and gamedev engineer Anton Syniavskyi discussed the journey of bringing Activision’s FPS series to mobile.</p><p>This impressive feat was achieved due to the team’s decision to use the Vulkan graphics standard from Khronos. Vulkan is basically an up-to-date API which is highly optimised for most mobile and streaming platforms. Pocketgamer.biz confirms that “features such as a single scratch buffer, threaded present, direct buffer access and render pass load/store all contribute to the adaptive performance”.</p>.